# Bookworm [SUPER] Stewiepwns

## Bookworm [SUPER] Stewiepwns

Health: 750,000

Speed: 9,509

Offence: ouch

Defence: block

Level: math.huge

Experience: nil

Theme song: http://www.youtuberepeat.com/watch/?v=fAv4dp7tfwc

Bookworm is immune to confusion, takes double damage from burns, and has half the stated amount of turns for stun (rounded up).

UUUUUUUUUUUUUUUUUUUUUUUU

- Bookworm drops a library on a specified target, which is filled with books that are labeled "U". The target the prevented from using attacks whose names do not have U in them. This lasts for 3 turns.

- None

- 7 turns

Flaming tile

- Bookworm opens his mouth and fires a book, which happens to be on fire. Roll a dice. If you roll a 1 or a 2, a tier 0 letter is fired, dealing 200-2000 damage. If you roll a 3 or a 4, a tier 1 letter is fired, dealing 500-5000 damage. If you roll a 5, a tier 2 letter is fired, dealing 1000-10000 damage. If you roll a 6, a tier 3 letter is fired, dealing 2500-25000 damage.

- Varies, see description

- 4 turns

Drop letter

- Bookworm opens his mouth and fires an ordinary book, labeled with a letter of the alphabet.

Roll a dice. If you roll a 1 or a 2, a tier 0 letter is fired, dealing 100-1000 damage. If you roll a 3 or a 4, a tier 1 letter is fired, dealing 250-2500 damage. If you roll a 5, a tier 2 letter is fired, dealing 500-5000 damage. If you roll a 6, a tier 3 letter is fired, dealing 1000-10000 damage.

- Varies, see description

- 2 turns

Bonus tile

- Bookworm uses a special power to transform his fired book into either a green or gold tile, which is decided by a 2-sided dice roll. 1 is green, and 2 is gold. Then, choose a book currently in your posession, and transform it into what you rolled. Green gives double damage, gold gives triple.

- None

- 3 turns

Book draw

- Bookworm destroys his current book set (if he has one), and draws a new one. If he has none, just draw a book set. This means that you randomize a number, between 1 and 26, twelve times. The number that you get corresponds to the alphabet in such that you get a book labeled with a letter which is that number in the alphabet. Keep track of these via notepad. (Bookworm automatically gets a book set at the start of a match)

- None

- 3 turns

Make word

- Bookworm uses his current book queue to attempt to spell a word. The force generated by the formed word damages a specified target, by an unset damage. It is calculated by the size of the word, and the letters used. The word must be at least 3 letters long. Add up the damages of the letters, and multiply it by the number of letters in the word. Vowels are 100 damage, except for U, which is 300 damage. B, D, F, G, H, L, M, N, P, R, S, and T deal 300 damage each. C, K, V, W, and Y deal 500 damage each. J, Q, X, and Z deal 1,000 damage each. The damage of each individual number is multiplied by its respective bonus value, if any.

- Varies, see description

- No cooldown

Sapphire tile

- Bookworm activates a mystical energy to transform a specified tile in queue into the legendary sapphire tile. The sapphire tile multiplies the tile's base damage by 5.

- None

- 5 turns

Speed: 9,509

Offence: ouch

Defence: block

Level: math.huge

Experience: nil

Theme song: http://www.youtuberepeat.com/watch/?v=fAv4dp7tfwc

Bookworm is immune to confusion, takes double damage from burns, and has half the stated amount of turns for stun (rounded up).

UUUUUUUUUUUUUUUUUUUUUUUU

- Bookworm drops a library on a specified target, which is filled with books that are labeled "U". The target the prevented from using attacks whose names do not have U in them. This lasts for 3 turns.

- None

- 7 turns

Flaming tile

- Bookworm opens his mouth and fires a book, which happens to be on fire. Roll a dice. If you roll a 1 or a 2, a tier 0 letter is fired, dealing 200-2000 damage. If you roll a 3 or a 4, a tier 1 letter is fired, dealing 500-5000 damage. If you roll a 5, a tier 2 letter is fired, dealing 1000-10000 damage. If you roll a 6, a tier 3 letter is fired, dealing 2500-25000 damage.

- Varies, see description

- 4 turns

Drop letter

- Bookworm opens his mouth and fires an ordinary book, labeled with a letter of the alphabet.

Roll a dice. If you roll a 1 or a 2, a tier 0 letter is fired, dealing 100-1000 damage. If you roll a 3 or a 4, a tier 1 letter is fired, dealing 250-2500 damage. If you roll a 5, a tier 2 letter is fired, dealing 500-5000 damage. If you roll a 6, a tier 3 letter is fired, dealing 1000-10000 damage.

- Varies, see description

- 2 turns

Bonus tile

- Bookworm uses a special power to transform his fired book into either a green or gold tile, which is decided by a 2-sided dice roll. 1 is green, and 2 is gold. Then, choose a book currently in your posession, and transform it into what you rolled. Green gives double damage, gold gives triple.

- None

- 3 turns

Book draw

- Bookworm destroys his current book set (if he has one), and draws a new one. If he has none, just draw a book set. This means that you randomize a number, between 1 and 26, twelve times. The number that you get corresponds to the alphabet in such that you get a book labeled with a letter which is that number in the alphabet. Keep track of these via notepad. (Bookworm automatically gets a book set at the start of a match)

- None

- 3 turns

Make word

- Bookworm uses his current book queue to attempt to spell a word. The force generated by the formed word damages a specified target, by an unset damage. It is calculated by the size of the word, and the letters used. The word must be at least 3 letters long. Add up the damages of the letters, and multiply it by the number of letters in the word. Vowels are 100 damage, except for U, which is 300 damage. B, D, F, G, H, L, M, N, P, R, S, and T deal 300 damage each. C, K, V, W, and Y deal 500 damage each. J, Q, X, and Z deal 1,000 damage each. The damage of each individual number is multiplied by its respective bonus value, if any.

- Varies, see description

- No cooldown

Sapphire tile

- Bookworm activates a mystical energy to transform a specified tile in queue into the legendary sapphire tile. The sapphire tile multiplies the tile's base damage by 5.

- None

- 5 turns

**Stewiepwns**- Admin
- Crazy Tokens : 16240

Posts : 77

Join date : 2011-07-29

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